The video walks through the whole scene in order. Each stage uses tools you'll reach for again on your next project.
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Modeling
Set up reference images, build the jar with a subdivision workflow, and close shapes with Grid Fill and the Solidify modifier.
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Lighting
Point lights for shape, area lights for highlights, and an HDRI for reflections in the glass.
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Shading
Refraction BSDFs for the honey, procedural bubbles with Geometry Nodes, and a metallic label mixed in with a PNG alpha.
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Compositing
A Glare node for soft fog glow and a warm yellow tint to pull the image together.
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Rendering
Denoising, light path bounces raised to 30 for clean transparency, and Persistent Data for faster sequence renders.